The Stranger’s Umbrella

It starts raining. You don’t have an umbrella. A stranger holds one over your head and says, “You don’t remember me, do you?”

The Locked Drawer

You inherit an old desk. In the back is a small drawer you can't open—until something you write unlocks it.

24 Hours Left

Your character learns they only have 24 hours before they’re erased from everyone’s memory. What do they do?

Letters to the Wrong Address

Someone starts receiving mail clearly meant for someone else—but the contents are too tempting to ignore.

Inventory of a Heartbreak

Write a list. Every item is something your character lost in a relationship. Then turn it into a story.

The Rule is Never Break the Silence

A town has a rule: never speak after dark. Tonight, your character breaks it.

The Plant That Remembers

A potted plant your character forgot about blooms—and they realize it has a message.

The Other Version of Me

Your character meets an alternate version of themselves. Everything about them is slightly… better.

You Can’t Dream of the Same Thing Twice

In this world, repeating a dream is impossible—until it happens to you.

The Apology Box

A mysterious box appears at your character’s door. Inside are letters they were meant to send—but never did.

Borrowed Time

Your watch has stopped. So has everyone else's—except for one.

The Firestarter’s Journal

Your character finds a notebook. Everything written in it catches fire in real life.

After the Storm

A storm wipes out power for weeks. Your character finds something strange washed up on shore.

You Woke Up a Decade Late

You were supposed to wake up in 2025. You wake up in 2035. The world has moved on.

The Silence Between Notes

Write a scene where music plays a central role, but no one is allowed to talk about it.

Temporary Ghost

Your character haunts a house—but only for a weekend.

The Map You Drew as a Child

A childhood map turns out to be real. Someone else has found it first.

Truth, Two Lies

Your character must tell three stories: one true, two false. But the audience already knows the truth.

The Dinner Guest

Someone crashes a family dinner. Everyone pretends to know them. No one actually does.

Secondhand Soul

Your character buys something at a thrift store. It comes with a previous life attached.

The Password is Hope

A secret society operates on one word: hope. Your character tries to infiltrate it.

Sunlight is Running Out

Sunlight is now rationed. Every citizen gets only a few minutes a day.

The Lighthouse That Screams

A lighthouse keeps flashing a distress signal—long after its keeper vanished.

Your Future Self Left You a Gift

One day, a package shows up with a note from future-you: “Don’t open this until you need it.”

Trade Me a Memory

You can trade memories for favors—but once it's gone, it's gone.

The Rehearsal

Your character is invited to a mysterious rehearsal. No one will say what the performance is.

The Fortune Teller Refuses to Read You

A fortune teller flips the cards, then shoves them away. “Get out,” they whisper.

Written in the Margins

Your character finds notes in the margins of an old book. They’re in their own handwriting.

The Town That Vanished

Your character goes looking for the town they grew up in. It’s gone. Not just abandoned—erased.

A Room With No Corners

A room with no corners. No shadows. No explanation.

Forget Me Not

Your character wakes up each day forgetting the one thing that matters.

The Birthday You Didn’t Want

Your character turns an unlucky number—and everything starts going backwards.

One Wish, Shared

A stranger asks your character, “Do you want to split a wish?”

The Sound of Home

Your character hasn’t been home in years. They hear a sound only their childhood could make.

Beneath the Library

Behind the last row of shelves, something ancient waits.

Ink in the Rain

Your character’s writing begins to dissolve into something else—something they didn’t write.

Name Something You Can’t Say

Your character avoids saying one word. It’s not just superstition.

The Window That Changed

Every morning, your character wakes up to a different view out their window.

No Exit, Just Detours

Your character keeps trying to leave—but the road loops back.

Seasonless

There are no more seasons. Until one day, leaves fall.

Signed in Salt

A deal is made. It’s sealed in salt and silence.

The Diner at the End

Every lost traveler ends up here. The waitress never writes anything down.

The Lost Ending

Your character discovers a book missing its final chapter. They know how it ends.

The Pet That Wasn’t

A childhood pet your character loved… never actually existed.

Gravity Optional

Gravity is broken—for five minutes every night.

A Celebration No One Remembers

Everyone is wearing party hats. No one knows why.

The Cold Kept Talking

Your character is snowed in—and something is whispering from the snow.

Instructions for the Impossible

You receive a manual with no title and one rule: Follow it exactly.

Echoes from the Future

The radio turns on at 3:03 a.m. every morning. It plays messages from tomorrow.

Reunion

A reunion is scheduled—but no one invited your character. Still, they show up.

A Year You’ll Never Forget

Your character looks back at the year. Something happened that bent the world.